Defending Hope
Defending Hope is a fast-paced tactical game.
You place groups of soldiers down on the map and run the simulation, hoping to delay the zombies enough to protect the cities beyond. Hope will fall, but how long can you delay the inevitable?
Team:
Draconic Chipmunk - Creative Director and Artist
Vansh Jhunjhunwala - Technical Developer
Xingzhe Li - Technical Developer
The Spectralist - Composer
Status | Released |
Platforms | HTML5, Windows, macOS |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Authors | Draconic Chipmunk, xingtheking |
Genre | Strategy, Action |
Made with | Unity |
Tags | Difficult, Horror, Ludum Dare 50, Post-apocalyptic, Tactical, Top-Down, War, Zombies |
Links | Ludum Dare |
Comments
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Having beat the game for one too many time
1. The range of shooting should be shown in GUI instead of us just fucking guessing how long they shoots. We do not even have a scale on the map.
2.Putting units on the building should be taken into account. I put god warrior on one of the roof top and he killed everything on the first square. Its kinda broken.
3.Civlian should NOT charge into the horde with no reguard what so ever, I can't even comprehend their motive, and dont make it sound like my fault either.
4.More scenario, more units and barricades even, the game have awesome potential.
tip: use the prisoners to lead the zombies towards your other forces
Awesome game. Great job at creating such a fun experience.
Very interesting game. Would love to see you expanding a little bit on the game. Sometimes when zombies come from multiple angles grey and green group tend to sacrifice themselves. Therefore took me a couple tries to win. One little thing I would like to criticize is that after you have thrown back the first wave, it gets very easy. Theres simply not enough horde reinforcements spawning to be a threat.
Anyway thanks for this great game.
10/10 would be executed again.
Press F to pay respect to the dead.
Really interesting simulation! I like the different troop capabilities and ranges - it forces the player to make interesting choices and try to predict outcomes. Good job.
Something is wrong with the unit a.i, they keep repeatedly charging the zombies only to instantly die lol
Interesting game, I like it :)